In Coding

Membuat Objek Dragon di Ogre

#include "ExampleApplication.h"

class TutorialApplication : public ExampleApplication
{
protected:
public:
TutorialApplication()
{
}

~TutorialApplication()
{
}
protected:

void createScene(void)
{
mSceneMgr->setAmbientLight( ColourValue( 1, 0, 0 ) );
Entity *ent1 = mSceneMgr->createEntity( "Dragon", "dragon.mesh" );
SceneNode *node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "DragonNode", Vector3( 0, 0, 0 ) );
node1->attachObject( ent1 );
}
};
#if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"

INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
#else
int main(int argc, char **argv)
#endif
{
// Create application object
TutorialApplication app;

try {
app.go();
} catch(Exception& e) {
#if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBoxA(NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
fprintf(stderr, "An exception has occurred: %s\n",
e.getFullDescription().c_str());
#endif
}

return 0;
}


outputnya kayak gini nih : 


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